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Smt nocturne great underpass of ginza
Smt nocturne great underpass of ginza






smt nocturne great underpass of ginza
  1. #Smt nocturne great underpass of ginza how to#
  2. #Smt nocturne great underpass of ginza movie#
  3. #Smt nocturne great underpass of ginza code#
smt nocturne great underpass of ginza

* 215 - Shinjuku Medical Centre (Underground Facility) * 100 - ? (There is data, but I haven't found a way to enter it yet) * 30 - Amala Network 3 (Level load method required) * 28 - Amala Network 2 (Level load method required) * 23 - Ikebukuro (Door dependent, or else you'll go OOB) * 18 - Amala Network 1 (Level-load method required) * 16 - Yoyogi Park (Dependent on Door location) * 15 - Shinjuku Medical Centre (Post Conception) * 11 - Yoyogi Park Station (Pre-Conception)

#Smt nocturne great underpass of ginza code#

Todo: Fix a submap loading code and an area loading code, or maybe not. I'll get around to repacking it later and showing it off on the article on a separate subpage if there is anything at all. Meanwhile the pb1 folder has 30 elements (mapdata). If I'm correct, then it loads from the pb2 folder which has 20 elements (there are only 20 puzzle boy maps). This pops up in the console every time you go into a new part of puzzle boy. There might be some unused puzzle boy map data inside the pb1 folder. Maybe the debug menu just has a trigger or something that makes it work. if we could find a way to load them without loading a file, then it could be possible to use them without going into the debug menu. Some debug options simply give you a black screen, but the functions are still there. it doesn't go any further than this.Ī lot of debug options seem to loop back, meaning that a dev kit could've been used under development or they were just disabled. The options that return to the debug menu are defunct debug options.

#Smt nocturne great underpass of ginza movie#

* 38 - Movie Viewer (only plays first movie) (Blank) * 29 - Terminal Test (Undisclosed location) * 24 - Camp Test? (Blank Screen, X starts debug menu.) (Is suppose to be the menu where u change party formation ec.) * 23 - Script Test? (procedure start ) Screen is blank though * 7 - Has a lot of different submenus (X cancels and goes to debug menu).

smt nocturne great underpass of ginza

Megidolan, Radiance, Fire Repel, Ice Repel, Elec Repel, Force Repel, Phys Repelįinish Bandou Shrine optional dungeon and speak to Masakado to obtain.Debug Options with Loading Mechanism Code: '''2011BCD4''' for changing the value and '''205AD7C8''' for viewing the option when looking in the debug menu. Makarakarn, Megido, Tetrakarn, Freikugel, Megidolaīought at the junk store in Tower of Kagutsuchi 3. Mantra headquarters in B1F have to have 24 STR to get. Obtain from the Manikin in the junk store at Asakusa.ĭeathbound, Avenge, Gaea Rage, Attack All Thunderclap, Samrecarm, Drain Attack, Mediaharan, Holy Wrath Obtain from the Manikin at the junk store in Asakusa. Jive Talk, Void Death, Mana Aid, Charisma, Deadly FuryĮndure, Tempest, Javelin Rain, Life Surge, Hades Blast Obtained from the Manikin junk store in Asakusa. Hellfire, Void Fire, Mana Gain, Fire Drain, Magma Axisīlight, Life Gain, Iron Claw, Retaliate, Oni-Kagura Once you’ve seen the Obelisk scene, speak to Sabbath in Shibuya. Tarukaja, Sukukaja, Makakaja, Rakukaja, Dekaja Void Mind, Void Nerve, Chaos Blade, Void Curseĭefeat Ongyo Ki and check cube afterward.ĭiarama, Life Refill, Tetraja, Mediarama, Diaharan, Mana Refillįinish the puzzle at Asakusa. Violet Flash, Anti-Expel, Divine Shot, Void Expel Wild Dance, Void Ice, Glacial Storm, Ice Drain Mana Drain, Anti-Death, Mamudo, Evil Gaze, Mamudoon Tornado, Force Boost, War Cry, Anti-Force Ice Breath, Mana Bonus, Ice Boost, Fog Breath, Anti-Iceīought at the junk shop in the underpass of Ginza.įire Breath, Fire Boost, Taunt, Anti-Fire Obtained during the beginning of the game. Lunge, Analyze, Life Bonus, Berserk, Counter, Pierce(Have to finish Fifth Kalpa)

#Smt nocturne great underpass of ginza how to#

Read it to find out what they do and how to acquire them.

smt nocturne great underpass of ginza

Below is a list of all Magatamas in the game. In general, Magatamas are very important and they allow you to customize the Demi-Fiend how you want. In addition to abilities and stats, Magatamas also affect what strengths and weaknesses the Demi-Fiend has. Each Magatama has a set of skills the Demi-Fiend can learn. As you level, the skills that the Demi-Fiend learns will be dependent upon the Magatamas. As you proceed further and further into the game though, you will obtain more Magatamas in various ways. In doing so, he is granted different stats and abilities. Magatama are digestible bugs that the Demi-Fiend can ingest.








Smt nocturne great underpass of ginza